using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("ClockHandSet")]
	public class ClockHandSet : MonoBehaviour
	{
		public GameObject m_MinuteHand => method_3<GameObject>("m_MinuteHand");

		public GameObject m_HourHand => method_3<GameObject>("m_HourHand");

		public int m_prevMinute => method_2<int>("m_prevMinute");

		public int m_prevHour => method_2<int>("m_prevHour");

		public ClockHandSet(IntPtr address, string className)
			: base(address, className)
		{
		}

		public ClockHandSet(IntPtr address)
			: this(address, "ClockHandSet")
		{
		}

		public void Update()
		{
			method_8("Update");
		}

		public float ComputeMinuteRotation(int minute)
		{
			return method_11<float>("ComputeMinuteRotation", new object[1] { minute });
		}

		public float ComputeHourRotation(int hour)
		{
			return method_11<float>("ComputeHourRotation", new object[1] { hour });
		}
	}
}
